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AudioEffectDelay
Inherits: AudioEffect < Resource < RefCounted < Object
Adds a delay audio effect to an audio bus.
Emulates an echo by playing the input audio back after a period of time.
Description
A "delay" effect plays the input audio signal back after a period of time. Each repetition is called a "delay tap" or simply "tap". Delay taps may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo to a pronounced blending of previous sounds with new sounds.
See also AudioEffectReverb for a blurry, continuous echo.
Tutorials
Properties
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Property Descriptions
The volume ratio of the original audio. Value can range from 0 to 1.
bool feedback_active = false 🔗
If true, feedback is enabled, repeating taps after they are played.
float feedback_delay_ms = 340.0 🔗
Feedback delay time in milliseconds. Value can range from 0 to 1500.
float feedback_level_db = -6.0 🔗
Gain for feedback, in dB. Value can range from -60 to 0.
float feedback_lowpass = 16000.0 🔗
Low-pass filter for feedback, in Hz. Frequencies above this value are filtered out. Value can range from 1 to 16000.
If true, the first tap will be enabled.
First tap delay time in milliseconds, compared to the original audio. Value can range from 0 to 1500.
Gain for the first tap, in dB. Value can range from -60 to 0.
Pan position for the first tap. Negative values pan the sound to the left, positive pan to the right. Value can range from -1 to 1.
If true, the second tap will be enabled.
Second tap delay time in milliseconds, compared to the original audio. Value can range from 0 to 1500.
Gain for the second tap, in dB. Value can range from -60 to 0.
Pan position for the second tap. Negative values pan the sound to the left, positive pan to the right. Value can range from -1 to 1.