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AudioStreamMP3
Inherits: AudioStream < Resource < RefCounted < Object
MP3 audio stream driver.
Description
MP3 audio stream driver. See data if you want to load an MP3 file at run-time. More info can be found in ResourceImporterMP3.
Note: This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the minimp3_extra_formats=yes SCons option. These extra formats are not enabled by default.
Tutorials
Properties
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Methods
load_from_buffer(stream_data: PackedByteArray) static |
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load_from_file(path: String) static |
Property Descriptions
The number of beats within a single bar in the audio track.
The length of the audio track, in beats. The actual duration of the audio file might be longer than what is indicated by this property. It defines the end of the audio for looping, AudioStreamPlaylist, and AudioStreamInteractive.
The tempo of the audio track, measured in beats per minute.
PackedByteArray data = PackedByteArray() 🔗
void set_data(value: PackedByteArray)
PackedByteArray get_data()
Contains the audio data in bytes.
You can load a file without having to import it beforehand using the code snippet below. Keep in mind that this snippet loads the whole file into memory and may not be ideal for huge files (hundreds of megabytes or more).
func load_mp3(path):
var file = FileAccess.open(path, FileAccess.READ)
var sound = AudioStreamMP3.new()
sound.data = file.get_buffer(file.get_length())
return sound
public AudioStreamMP3 LoadMP3(string path)
{
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var sound = new AudioStreamMP3();
sound.Data = file.GetBuffer(file.GetLength());
return sound;
}
Note: The returned array is copied and any changes to it will not update the original property value. See PackedByteArray for more details.
If true, the stream will play again from the specified loop_offset once it reaches the end of the audio track, or once it reaches the end of the last beat according to the amount specified in beat_count. Useful for ambient sounds and background music.
Time in seconds at which the stream starts after being looped.
Method Descriptions
AudioStreamMP3 load_from_buffer(stream_data: PackedByteArray) static 🔗
Creates a new AudioStreamMP3 instance from the given buffer. The buffer must contain MP3 data.
AudioStreamMP3 load_from_file(path: String) static 🔗
Creates a new AudioStreamMP3 instance from the given file path. The file must be in MP3 format.